For as long as I can remember I’ve been passionate about Level & Game Design. I turned that enthusiasm into a professional career after attaining my bachelor´s degree in Digital Arts & Entertainment. I’ve been working in the games industry since 2011 and have shipped plenty of AAA titles.
As a level designer I enjoy working with people across multiple disciplines and have no problems communicating ideas and bringing those to life. I am proficient in all design skills from paper design, prototyping and scripting.
Colleagues have described me as level-headed, dependable, and someone who can help a team meet quality and ship on time.
2017 – Star Wars Battlefront 2
2016 – Battlefield 1
2016 – Mirror´s Edge Catalyst
2011 – Battlefield 3